What is UltraKiss?


UltraKiss is a computer program that implements the Kisekae Set system, KiSS, a Japanese graphics system designed for interactive visualization of anime characters.  Kisekae takes its name from the Japanese term kisekae ningyou, which refers to playing dress-up with dolls.

 

 

What does Kisekae UltraKiss do?

UltraKiss is a general image processing tool that supports event driven actions and the ability to overlay of graphic images.  UltraKiss is both an application viewer and a development environment.  The viewer displays graphic pages or scenes where each scene can show a different artistic theme for your work.  

Traditional KiSS sets are applications that focus on cartoon or animation characters.  For presentations you could create different concepts or slides.  For general applications you could build screens and reports with graphical components.  UltraKiss implements a model based upon the idea of building applications from visual images, rather than data.  

UltraKiss has an event driven programming language for interactive application control.  There is an integrated color editor tool to change the colors of images.  An image editor tool lets you draw new images or change the size, shape, or structure of your images.  UltraKiss provides an archive file manager that lets you package and save your application images in standard files or compressed archive files.  There is also a full featured integrated audio and video player so that you can include different sounds or movies in your presentations.

The UltraKiss viewer, when in development mode, can be used to create new KiSS sets or modify scenes within an existing set.  Images can be altered.  New images can be added to the application or new pages created as required.  Programmed actions that trigger on common image interaction events can be specified.  UltraKiss has been designed to provide improved developer support so that it is easy to create new material. 

 

How does UltraKiss work?

UltraKiss reads and interprets KiSS configuration files.  These files are integral to your application and specify the computer graphics images, color palettes and control events defined for your application.  The sequence in which images are specified defines the overlay order for drawing images on the screen. Larger graphical objects are constructed from layered image components. Traditional KiSS objects are usually dolls that have various articles of layered clothing that can slide over a doll image in a realistic way. Color variations, enabled through palette changes in UltraKiss, can be specified to produce interesting variations of the clothing images.  Objects can be manipulated through user actions. A simple event processing model enables timed animations or special actions if objects are touched or dragged across the screen.  UltraKiss supports multimedia sound, graphic animation and worldwide web access through your Internet browser.  

 

 

Why is KiSS fun?

Image manipulation, in a traditional sense, has been a source of entertainment over the years.  It has always been fun to enhance or alter our perception of what we see.  Most KiSS data sets are designed from popular cartoon characters. Children can explore many learning experiences while playing with paper dolls.  Others can have hours of fun solving more challenging puzzles and playing interesting games of skill.  

 

Where do I find KiSS material?

Artists from around the world have created KiSS data sets from popular comic book and cartoon characters.  Most KiSS data sets are available on the world wide web.  Kisekae is a system that can grow with you as your interests and skills change.

 

 


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