Sailor Moon Tutorial
Lesson 2. Adding Images to a KiSS Set
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We will now add the remaining sailor costume images to the Sailor
Moon data set. If you are continuing from lesson 1 you can
skip to step 3. Otherwise, ensure that UltraKiss is showing the main logo
screen. Close any existing data set. If you want to ensure that your new KiSS set is created
to be compatible with other viewers, press one of the viewer compatibility preset buttons on the toolbar
or use Tools-Options-Compatibility to set a compatibility preset.
This lesson requires editing of the KiSS set so ensure that the Edit Enable toggle button
on the toolbar is set.
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Use File-Open to load the configuration file
CNF1.cnf from the Tutorial/Sailor Moon directory or the directory
you used in lesson 1. This will load the Sailor Moon KiSS set that you
created in lesson 1.
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Use Edit-Import Image to New Object. Select
the fuku.gif file from the Tutorial/Sailor Moon
directory. The image will be loaded and positioned at the upper left
corner of the playfield. It will also be converted to a CEL file with an associated KCF palette.
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Drag the image and position it on the doll.
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Use Edit-Import Image to New Object and import the
images leftglove.gif, rightglove,gif,
and bow.gif. You can import these images all
at once if you hold the ctrl key down and make
multiple selections. Position these objects appropriately on the doll.
- You can use Edit-Unselect All to remove the selection boxes
from the images and terminate your editing. Or, simply right-click
with your mouse pointer while it is not over an object to unselect all objects.
- Use View-Restart or press F8 to reload the set in UltraKiss and commit
your changes. Or, you can use Edit-Write Page to set the initial
positions for the new imported objects after you have moved them to their final location. Once
the initial positions are set a View-Reset command will always restore
the objects to these positions.
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As you play with your set you may find that some objects have been hidden
behind other objects or do not overlay one another properly. For example,
the bow should appear in front of the fuku. If the objects are not
layered correctly you can adjust their layering order in the configuration
file.
Use the Edit-Adjust Layering command to change the
object layering order. Select the object of interest within the list and
drag it to the proper position. Objects at the top of the list appear in
front of all lower objects. If the list does not want to scroll down,
ensure that your mouse pointer is near the lower left or lower right corner of
the dialog window. Release the mouse button to drop the object. Use
the OK button to apply your changes.
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Use File-Save As to save your work. This
time change the name to CNF2.cnf . The new
configuration file and the new imported images will be saved in the same
directory as the original CNF1.cnf file. This will commit your changes
and set the initial positions for all new imported objects to their current
locations.
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Check your work. You can pick up and move various objects as
required. The View-Reset command will
restore the objects to their original positions. If you need to correct
any object initial location, move the object to its desired position and use
the Edit-Write Page command to update the initial
locations for all objects on the page.
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Use File-Save to save any object layering changes
or initial location adjustments that you have made.
Next Document: Sailor Moon Lesson 3
Prior Document: Sailor Moon Lesson 1
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